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You, as Scott Mitchell, will have 72 hours to lead your Ghosts, with a host of further support, to stop the immediate terrorist threat. It's the next day and the Ghosts must continue fighting rebel and terrorist forces along the US/Mexican border near Texas. Remember GRAW 1? Well if you don't, you'll be reminded: GRAW 2 starts literally right where GRAW 1 left off.
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GRAW 2 takes place in 2014 and puts players once again in control of Captain Scott Mitchell, the Ghost team leader.
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But if you, dear reader, share my love for the Clancy Ghosts, you'll want to keep reading more treats lie ahead. So, even the naysayers should take the time to rent or borrow GRAW 2 for, while they may not like the gameplay, they will certainly appreciate the environments in which it takes place. The lighting effects are beautiful, smoke and fire effects are as realistic as I've ever seen in a next-gen game, and the symphonic sound is an auditory gift. And yet, secondly, I believe GRAW 2's package is so strong that even opponents of its unique gameplay experience will be fans of its appearance. If you're a fan of the latter, I believe you're question has been answered: GRAW 2 isn't a game for you to invest $60 in. The folks at Ubisoft have consistently committed themselves to providing a combat gaming experience that emphasizes thoughtful decision making and realism rather than arcade style, fast-paced run-and-gun action. GRAW 2 has the same methodical, deliberate combat experience replete with the precision techniques and individual player in-game responsibility and situational control as its predecessor that the lovers love and the haters hate. Alas, such is the price the game plays for being such a unique gaming experience. First, many in the gaming industry would concur with me placing GRAW 2 in the 'love it or hate it' category. But with all this said, why are you still asking yourself if purchasing the game would be a wise decision? GRAW 2 has graphics so strong they're landmark, Dolby digital 5.1 sound that will have you searching for the game's soundtrack album (complete with all the wonderfully realistic sound effects), and upgraded features like the new CrossCom 2.0 (the in-game operating system), new and improved weapons, advanced squad based tactics, and more. Now, in this first week of March 2007 Tom Clancy's teams at Ubisoft and Red Storm have cooperatively gone back to the locker rooms, worked their magic, and released the GRAW that will outperform its predecessor: Ghost Recon: Advanced Warfighter 2 (GRAW 2). In the next-gen weight class it dished out first round knockouts to every game with which it competed. Last year's Ghost Recon Advanced Warfighter (GRAW) was certainly a victory. Is it ironic though that France's Ubisoft Paris is responsible for developing this, one of the most impressive war video games to date? Well, no matter I guess the French deserve a victory in the war column, if only a digital one.